[DOC] Getting Started - Main User Interface Overview

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Trekkan

NomadSoft Owner/Developer
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Oct 11, 2011
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www.nomadsoft.net
In order to help familiarize you with the various aspects of the main user interface to Starlorn: Rise of the Awakened, the below will contain posts, highlighting the various sections of the main UI and hopefully, explaining what you're looking at more clearly.

🖥️

The Starlorn: Rise of the Awakened UI gives you full control over your ship, systems, and sector interactions. Here's a breakdown of key components:

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Commands

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🛠️ Command Center – Stay Informed, Stay Alive

This is your Command Hub — a central area for managing information, troubleshooting, and customizing your game experience.

Here’s what you’ll find:
  • 📜 Ship’s Log
     Catch up on what happened while you were away, from trades to travels to near-death encounters.
  • ⚔️ Combat Log
     Review every skirmish and breakdown what went right… or very, very wrong.
  • 📰 Galactic News
     See what other players are up to, for strategic purposes or pure gossip, if you know what we mean.
  • 🆘 Request a Tow
     Stuck? Surrounded? Embarrassed? Call the Galactic Teamsters. They’ll get you out... for a price.
  • 🏆 Player Rankings
     Check how you stack up against other captains across the galaxy.
  • ⚙️ Settings
     Customize the UI and gameplay to suit your command style.
 
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Ship Info, Deployments and Cargo
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📋 Command Panel

Quick access to essential game commands. Straightforward and always within reach.


🚀 Ship Info & Resources
  • Fuel: Determines how far you can travel; regenerates over time or can be refueled at Port Sol.
  • Credits: Your onboard cash, 100% safe from theft.
  • Cargo Holds: Displays capacity and current load. Trade goods like Water, Crystal, Metal, Carbon, Oxygen, and Power are bought and sold for profit.
  • Attack Drones: Deploy in or near sectors to attack enemies.
  • Sector Mines: More powerful than drones; great for defense or sabotage.
  • Genesis Devices: Create resource-producing planets. Defend them well as other players can steal from them!
  • Warp Tools:
     - Plasma Warp: Bi-directional link between sectors
     - Gate Warp: One-way jump
     - Flash Warp: Instant jump with unknown risks
  • Cloaking vs. Anti-Cloaking: Visibility depends on your energy balance versus your enemies.
 
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Navigation

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🧭 Your Ship’s Helm – Navigation & Tactical Control

This is where you command your ship: scan space, dock at ports, land on planets, or launch attacks. Every move starts here.


🔍 Scan Visible Sectors

Reveals activity in nearby sectors based on your currently equipped scanning devices.

📌 Note: Cloaking, jamming, and stealth devices can obscure what's really there, your scan is only as good as your gear.

🚪 Dock at Port

Available when you're at a trade port or any Federation hub (Sectors 1–8). Access goods, services, repairs, or banking.

🌍 Land on Planet
If there’s a planet in the sector (or one you’ve created with a Genesis Device), this lets you land and manage planetary resources.

🎯 Attack Sector
Send your attack drones into an adjacent sector to harass or eliminate threats, or soften up a target before you arrive.


🌌 Overspace Navigation

Allows movement to numerically adjacent sectors (e.g., Sector 50 → 49 or 51), even without a warp path.

⚠️ Overspace burns a large amount of fuel, reserve it for special situations.


📍 Sector Awareness
  • Current Sector: Where your ship is right now.
  • Adjacent Sectors: Click to instantly warp to a connected sector. These warp links can be altered by other players using Plasma or Gate Warps.
  • Port | Planet | Ships | Drones | Mines:
     Icons here show what’s present in the current sector

📓 Captain’s Personal Log

Track what you’ve discovered! Ports, planets, drones, or anything worth noting.

✍️ Completely private. No one else can view your log.
In early game, it’s your memory until you install better intel-gathering devices.
 
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Computer Log

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🖥️ Computer Log – Your Eyes on the Galaxy

Your Computer Log displays critical data, including the results of your sector scans. Think of it as your ship’s tactical journal, updated in real-time as you explore.

💡 Pro Tip: Always scan before you jump. You never know what’s waiting in the next sector be it friend, foe, or fortune.

Scans help you uncover:
  • Nearby ports for trading
  • Potential hazards like drones or mines
  • Clues to player or other activity
Want more accurate and long-range scans?

🛠️ Upgrade your port scanners at Tech Magic (Sector 5) for deeper insight into distant trade opportunities.
 
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Device bays

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⚙️ Devices – Your Ship’s Brain & Brawn

Devices are the core of everything you do in Starlorn.
You start with a single Device Bay and a few basic devices, but this is just the beginning.

Each Device Bay holds up to 10 devices and acts like a loadout. Want to run trade routes? Equip scanners and cargo tools. Going to war? Swap to a combat bay with weapons and tactical gear.

🛠️ Additional bays can be purchased at Tech Magic (Sector 5).
You can swap bays instantly, adapt on the fly.


📡 Active vs Passive Devices
  • Passive Devices
     Always on. No clicks required. They work automatically when installed in the active bay.
  • Active Devices
     Require manual activation. Click the “Activate” button when you need them.
    🔁 Some are reusable.
    🧨 Others, like Emergency Sol Return, are one-use and consume on activation.

Check the device description at Tech Magic for usage rules.


🔧 Device Damage & Repairs
  • Damaged devices have a % chance to fail when used.
  • Damage comes from enemy attacks, mines, drones, and other hazards.
  • Repair or remove devices at Galactic Teamsters (Sector 4).
🚨 Don’t ignore damaged devices! A failed cloaking field or broken sensor scan can be deadly.


🗃️ Device Bay Configuration

Open the config window to move devices between bays and fine-tune your loadouts.
Organize for trade, combat, stealth, or hybrid ops, the setup is yours to command.

Over 60 unique devices are already in the game, with more coming regularly. Experiment, combine, and optimize your ship for any mission.
 
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