I did a quick search, and didn't find anything relevant here. I may have missed it, so apologies in advance if that's the case.
Is there a way to leverage a math function or single use variable for an event? I've got a number of things I'd like to do that, as far as I can tell, would not work without a variable / simple math.
Example: When a player logs in, we'd like to keep all players at a similar level due to various streamers operating on different hours and further challenges we've set up as live streams. Doing a quick bit of math with {player_level}, I could advance a user by X value of xp to catch them up.
If anyone has a way to point me in a direction, I'd appreciate it! Even "That's not possible" will save me time noodling on it. Thanks in advance.
Is there a way to leverage a math function or single use variable for an event? I've got a number of things I'd like to do that, as far as I can tell, would not work without a variable / simple math.
Example: When a player logs in, we'd like to keep all players at a similar level due to various streamers operating on different hours and further challenges we've set up as live streams. Doing a quick bit of math with {player_level}, I could advance a user by X value of xp to catch them up.
If anyone has a way to point me in a direction, I'd appreciate it! Even "That's not possible" will save me time noodling on it. Thanks in advance.